So, my next idea, which is think may prove viable...
The character is called "The Curse" (well,
he calls himself that), and he's the protagonist from my personal IP, a novel called "He Who Dies." This is an intro monologue written specifically for this clip.
I started by creating an approximate look of the character in 2D, focusing on the texture and shape:
I then used Headshot to import the face into Character Creator. After some tweaking:
I still have to learn to do hair (I already have a tutorial bookmarked, this is next), so I decided for this clip to stick with one of the stock hairstyles, which actually fit the character pretty okay too. However, this character's skin is supposed to look kinda nasty: bruised, stained, almost "wormy" in places. It also beads moisture, so it's super-shiny. I was able to handle the shininess in Character Creator, but for the texture, I needed to do more. I first tried to edit the textures in Photoshop, but I wasn't getting the results I was going for. Then I decided to try out Substance Painter... and that did the trick!
So I now had a character base that was pretty close to how I wanted the character to look (the clothing was still not there yet, of course):
I still needed had some touching up to do, but I decided to handle that in Photoshop, after I accessorized him.
For that, Reallusion's Assassin resources were perfect. And thus I had my character more or less good to go:
Then, it was time to generate the voice. I'm a big fan of Replica Studios, so I was already determined to use one of their voices. I experimented with a few, but settled for Deckard at the end. Deckard is a solid voice with a few options for intonation, and was able to pull off the feel of the character well.
Finally, it was time to start on the scene itself.
I had already decided I'd use KitBash3D's Medieval Marketplaces kit, and quickly found the perfect prefab that allowed the character to walk between a bunch of tents and barrels. I touched up a few textures, but otherwise mostly left the scenery alone. I added a tree and a stone to add a bit more organics to the scene, eventually picked out an angry sky, and then proceeded to work the character into the set.
I still had a ton to do on this, obviously from atmosphere/lights, to camera, to animation, to adding more characters and details...Now, I originally had imagined there being other characters (I had even created them in Character Creator). I even used the obstacle avoidance animation from Reallusion's Assassin motion set with the idea the main character is walking around someone, and I really liked the cadence of motion and speech.
Once I added the first extra, however, I realized my computer wouldn't be able to render the final thing (that was on top of my experience with my first entry, where I spent about a week rendering two low-poly characters with basically textured blocks around them). So, I nixed the idea of extra characters, even if I were pretty happy with how some of them came out. For example:
But that was that.
However, I really wanted to add more dynamics to the scene. Well, in the novel, this character has neat vision with which he sees stuff others can't see, including magic as a visible entity. So came the idea to pull these in. So came the lights.
I wanted to keep the character motion through the scene as is, so I just placed the lights appropriately.
Then I animated in the shifty eyes, and the rest of the time I spent with Acculips to adjust the lip sync.
Edited
3 Years Ago by
irina_wh