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Issue with double characters when recording takes in Unreal

Posted By mrl 3 Years Ago
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Issue with double characters when recording takes in Unreal

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mrl
mrl
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Hi everyone! Longtime Iclone user and recently started usingLivelink to transfer to Unreal for export.

I’ve followed all the tutorials, but I keep running into anissue I can’t figure out.

I can transfer assets fine, including the animations. I’mable to record a take successfully to the take recorder in Unreal, but when Iexport my videos, I always have two version of my character in the shot. One that reflectsthe animation I’ve brought in from iclone, and another that just stands therefrozen for the duration of the shot.

It seems like this would be a simple fix, but for the lifeof me, I just can’t seem to find what I’m doing wrong. Can anyone offer anyguidance?

Thanks!



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TonyDPrime
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TonyDPrime
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Hi, on render you have to check the box on the non-lightning bolt character "Hidden in Game". 
But double-check again the tutorials and online docs, RL does have that part in there.  You want to hide the (1) character and leave visible the (2) recorded animation.
toystorylab
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Additional to Tony, see pic...

https://forum.reallusion.com/uploads/images/121af031-0ee9-444a-b097-ffc1.png


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

mrl
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Thank you both! Don't know how I missed that. Much appreciated.


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mrl
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Would you mind sharing a link to which docs include that? I'm wondering if I'm not following the tutorials I should be.


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TonyDPrime
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mrl (6/23/2021)
Would you mind sharing a link to which docs include that? I'm wondering if I'm not following the tutorials I should be.


Can show us the render part you looked at where it does not show that, this would be a big deal if RL has left that out as you claim.



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