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Strange 'artifacts' on Eye Sclera with iRay

Posted By sonic7 3 Years Ago
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sonic7
sonic7
Posted 3 Years Ago
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I first discovered this after importing a DAZ character into iClone via Character Creator 3.
To narrow the 'variables', I tried to replicate the issue totally from inside iClone, using a stock Avatar and yes, I reproduced the problem.
However I have a gut feeling the visibility of the problem depends on lighting *angles* used.
So I proceeded as follows ...

● Loaded the 'Base Male' into iClone (default position and default pose)
● Using the 'existing' default lighting:
The 'Key light' was 'Multiplier' = '1' at the following angle:
Rotate X:  -11.905
Rotate Y:   73.879
Rotate Z:  -73.861

The 'Back Light' was 'Multiplier = '3.51' at the following angle:
Rotate X:   -1.877
Rotate Y:  77.763
Rotate Z:  88.746


The 'Side Light' was switched 'OFF'

The IBL used was 'Cayley Interior' at 'default orientation'. 'Strength' = 25 (no sRGB)
Iray 'preview' was then activated:


1. Default result with above lighting and 'Physically Accurate Cornea' = 'ON' (default)
https://forum.reallusion.com/uploads/images/85e0fce1-8171-4080-bc88-4ea4.jpg

2. 'Physically Accurate Cornea' is now turned 'OFF'
https://forum.reallusion.com/uploads/images/d3b1bc38-f91f-4afb-9d89-719a.jpg

3. 'Physically Accurate Cornea' 'ON' and 'Smooth Mesh Subdivision' switched 'ON' (level 1) (Really wierd)
https://forum.reallusion.com/uploads/images/1fe43dd9-d403-4c54-8745-d224.jpg

4. Physically Accurate Cornea' 'ON' and 'Smooth Mesh Subdivision' switched 'ON' (level 2)
https://forum.reallusion.com/uploads/images/353bd027-3dc8-42b4-8395-bcda.jpg

5. Physically Accurate Cornea' 'ON' and 'Smooth Mesh Subdivision' switched 'ON' (level 1) KEY LIGHT switched 'OFF' (similar to #3 above - but 'fainter')https://forum.reallusion.com/uploads/images/0a627ff3-f8b4-480c-95de-136f.jpg







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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! Sad  - yikes! ... 
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Edited
3 Years Ago by sonic7
4u2ges
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4u2ges
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Yes, they are DH eyes. But they are outdated. They even have maps mismatch in some cases. Cornea material is might be green but the Eye material is blue...
(I am talking about the one from your first post - Base Male)

The new ones should be all fixed (those you have just shown: Eyes_01 - Eyes_12).
Content is generally very confusing with all those different Bases, Patches and Fixes.

Are you having a problem with *new* eyes too?

Update: OK, they are not fixed either... Problem persists Whistling
So the fix with Displacement map is still valid.. Sigh...





Edited
3 Years Ago by 4u2ges



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