I may have spoken too soon - now I can't get the *fix* to always work
This issue is somewhat 'intermittant', in that the 'artifacts' (circular dots), only appear if a *combination* of circumstances exist, ie;
The artifact 'visibilty' depends on an interplay of;
● The *use* of, the *angle* of, and the *strength* of the KEY light.
● 'Physically Accurate Cornea being 'ON',
● The eyes being 'smoothed' with subdivision 'ON' at level 1.
The issue ONLY shows up on 'Iray' - not on the native renderer.
Changing *any* of the above seems to either 'hide' or alternatively 'show-up' the atrifacts.
To avoid these artifacts (for this 'particular' lighting angle) DON'T smooth the eyes if intending to use 'Physically Accurate Cornea'.
Alternatively, DON'T use Key lights - just IBL - or at least, use a mix of key and IBL that strongly favors IBL.
Alternative 2. Change the 'angle' of the key light.
So it's a very difficult bug to find, given that it's only visible under 'certain' conditions, combined with close up framing.
I've put in a FT ticket anyway;
https://www.reallusion.com/FeedBackTracker/Issue/Circular-Artifacts-on-sclera-of-eyes
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Please be patient with me ..... I don't always 'get it' the first time 'round - not even the 2nd time! - yikes! ... ● MSI GT72VR Laptop, i7 7700HQ 4-Core 3.8 GHz 16GB RAM; Nvidia 1070, 8GB Vram ● iClone-7.93 ● 3DXChange Pipeline 7.81 ● CC-3 Pipeline 3.44 ● Live Face ● HeadShot ● Brekel Pro-Body ● Popcorn FX ● iRAY ● Kinect V2 ● DaVinci Resolve17 ● Mixcraft 8.1
Edited
3 Years Ago by
sonic7