For some reason when I record my sequence from Iclone to Unreal a prop that I have in my scene has an offset on it. See the example images. The pipe is parented to the characters wrist and when played through live link in Unreal everything looks great. However after the sequence is recorded through the Sequence Recorder, it has this offset.
Does anyone have any guesses as to why this is happening?
Live link before recording:
Live Link After Recording: