Long nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
I believe RL guys should do a better job to rectify it. Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length.
Here is a problem. In CC1 base, back of the nails were mostly continuation of fingers mesh (or it is just how the UVs were made):
After conversion to CC3+, that fingers mesh is still in the back:
Not sure if it's because of that, but the side and front mesh of the nails looks kind of messy to say the least:
As oppose to native CC3+ character's nails, which a nice and neat:
That issue was not evident as first, but then I used some arm morphs, done a lot of work re-sculpting the head and body and noticed some really messed up nails, which now would takes hours to fix - vertex by vertex, loop by loop....
Edited
3 Years Ago by
4u2ges