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Add additional Bones to Rig before exporting to Unity

Posted By oliver.schmidt_049421 3 Years Ago
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oliver.schmidt_049421
oliver.schmidt_049421
Posted 3 Years Ago
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Hello there!

I'm considering to buy CC3 but have a question about the program that I have not found an answer to.

Is it possible to create an additional Bone/Joint for existing Characters? I want to generate a baby character with an extra chest bone to animate CPR chest compression in Unity. Can I do that in CC3 or do I need to import in Maya or Blender first where I have to edit the Rig?
From my experience it is quite troublesome to introduce new bones in a Rig when everything else is already done (Skinning, FK/IK and so forth).

Cheers!




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