Hi animagic! Thank you for the reply!
The original poster had asked whether characters created with CC3 supported ARKit blendshapes (shapekey) AND rigged body... as I understood it, his question has nothing to do with iClone. His goal is "real-time facial expression AND body movement in Unity" using ARKit and characters exported from CC3.
Your previous replies were super helpful in pointing to the added ARKit compatible blendshapes recently introduced to CC3+ models, so I was just following up on the second part of the question related to the rigged body and real-time body movement in Unity with ARKit. To do this, the model must be outfitted with a rig that is compatible with Apple's requirements (thus the link to those requirements in the prior post.)
Do you have any information as-to whether CC3 models can be exported with a rig that is compatible with the requirements indicated in the article? If-not, perhaps someone from Reallusion can speak to whether this is something that they are looking at adding support for in the future as they have with the blendshapes?
Finally, if realtime motion capture in Unity with ARKit is not something that will be supported in the near future with CC3 models, perhaps someone knows of a different 3rd party solution that can be used in Unity on iOS mobile devices to do motion capture and apply said data to CC3 models?
Thanks!
Edited
3 Years Ago by
kevin_831723