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Do avatar created by CC3 already have facial ARkit blendshape and rigged body ?

Posted By Alex_MT 6 Months Ago
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Do avatar created by CC3 already have facial ARkit blendshape and...

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Alex_MT
Alex_MT
Posted 6 Months Ago
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Hi,
I tried to let my avatar have a real-time facial expression and body movement in Unity by third-party apps (i.e., iFacialMocap, Face Cap, and Kinect).
The old avatar is too unrealistic, I want to use the CC3 to create a new one. 
However, I'm new to CC3 and not sure the avatar created by CC3 & Headshot already has facial ARkit blendshape (shapekey) and rigged body?
Or do I need to buy another plugin or iClone to achieve my goal?

Thank you for considering my question
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6 Months Ago by Alex_MT
animagic
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animagic
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Any newly created CC3+ avatar will be ARkit-ready, but older CC3+ avatars can easily be updated. It must be a CC3+ avatar. CC1 and CC3 must be updated to CC3+ first.

In CC, select Edit Facial form Modify/Motion. Then, from the drop-down select ExPlus. If the Avatar is not compatible, CC will offer to update it. See below.

https://forum.reallusion.com/uploads/images/a235ed8a-1c3f-4299-a5c8-5e32.jpg



https://forum.reallusion.com/uploads/images/1f3bed13-1788-45e1-9ace-4fd0.jpg


Alex_MT
Alex_MT
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Thank you for your replySmile
I did not notice that CC3+ avatar will be ARkit-ready. 
My CC3 needs to update!!
c68
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Thats good to know and actually works great when exported to Unreal too! Thanks for the explaination animagic!