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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.0K,
Visits: 15.9K
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@Rampa That's great, would come very handy for users! Meantime, although I do not fully understand Jessica's intentions there, I made this one from Wallet Chain accessory (I think it comes with iClone by default). Made rigid floor Scaled the chain Deleted Lock_02 from it Important! Set the SAME Mass (20) and Damping (100) for all chains (those 2 values can be played with) Attached car to the last chain with P2P. Damping 10 for the car. Animated Lock_01. Set Smooth in Curve Editor for all keys (can be done in Transition Curve Presets as well) except for the first two (first 2 keys are at the same position to idle and let chain to settle).
Edited
3 Years Ago by
4u2ges
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animagic
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animagic
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 15.7K,
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Ha! Rampa and 4u2ges don't disappoint!
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.0K,
Visits: 15.9K
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@animagic Funny you guessed To the subject of physix earnings. They are very easy to make. The reason they would always fly away by default is, that they interact and bounce off of head collision shape. Collision shape for the head has to scaled down as much as possible and collision margin set to 0.01 for both - the earrings and head collision shape.
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jessicalcrichton
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jessicalcrichton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 90,
Visits: 332
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Rampa (4/11/2021) Here is good way to make a chain.
OMG! THANK YOU! This is EXACTLY what I needed. You even answered my question about attaching it at both ends. THANK YOU!
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jessicalcrichton
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jessicalcrichton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 90,
Visits: 332
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This, plus Rampa's will do EXZACTLY what I need, as yours also includes the pull effect. YAYYY! Though one thing I noticed on both is the "physics floor". How do you do that? Thank you again! 4u2ges (4/11/2021)
@Rampa That's great, would come very handy for users! Meantime, although I do not fully understand Jessica's intentions there, I made this one from Wallet Chain accessory (I think it comes with iClone by default). Made rigid floor Scaled the chain Deleted Lock_02 from it Important! Set the SAME Mass (20) and Damping (100) for all chains (those 2 values can be played with) Attached car to the last chain with P2P. Damping 10 for the car. Animated Lock_01. Set Smooth in Curve Editor for all keys (can be done in Transition Curve Presets as well) except for the first two (first 2 keys are at the same position to idle and let chain to settle).
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jessicalcrichton
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jessicalcrichton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 90,
Visits: 332
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"Set Smooth in Curve Editor for all keys "
I feel like an idjut, but... how do you do that, exactly? Heh...
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jessicalcrichton
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jessicalcrichton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 90,
Visits: 332
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Once I have the animation done, I'll post it here so y'all can see what I'm trying to achieve.
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wires
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Group: Forum Members
Last Active: 2 days ago
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jessicalcrichton (4/12/2021) "Set Smooth in Curve Editor for all keys "
I feel like an idjut, but... how do you do that, exactly? Heh...Select the keys, right click and from the menu select Tangents>Smooth:
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
Edited
3 Years Ago by
wires
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4u2ges
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4u2ges
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.0K,
Visits: 15.9K
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And if you do not have a Curve Editor (it is a plug-in), you can do very well with Transition Curve Presets to smooth animation. Anyway, live sample to play with is better than 1000 words. Here is a sample project: https://www.dropbox.com/s/p2qyw3ss1b4rco7/Chain.zip?dl=0Tips: to change physix properties for multiple objects (like chains) to the same value, select them with Shift. There are also global Physix settings in Project configurations. You can play with Gravity and World scale to see how they affect physix simulation.
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jessicalcrichton
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jessicalcrichton
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 90,
Visits: 332
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Thank you! I'm going to try everything now that I'm off work.
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