Group: Forum Members
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why i need to export and import model in cc3(3.4 version)?(For u3d)when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'so i cant use the same avatar in u3d,it's really not scientific. then I googel it,they told me try to ex-import model ,and send to iclone so that bone's name could be same? I am not sure, because i cant find fbxkey anywhere,so i cant import moldel which is form cc3 the pictures are my export settings,how could i find the fbxkey?(Whatever Naked model or cloth model,I cant find it in their exported folders ) Or is there a better way to solve my problem? BTW,I have another question..About Iclone7 and 3dxchange,Why I export animation ONLY with 'not include mesh' option,but there is still a lot empty nodes (U can see the picture)
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Group: Forum Members
Last Active: Last Month
Posts: 2,
Visits: 41
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