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Daz character with Explus, Acculips and iphone live motion

Posted By filippo.cascioli Last Month
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Daz character with Explus, Acculips and iphone live motion

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filippo.cascioli
filippo.cascioli
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Hi,

Is it possible to import a Daz character via 3DXchange so that it works with Acculips, Explus and iphone face capture.
Following the tutorials I can only get the standard expressions to work.
For my needs I would like to keep the standard Daz mappings and weights rather than using the conversion process in CC.
Any help would be appreciated.
Thanks
Cas
Peter (RL)
Peter (RL)
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Hi...

To be able to use the new AccuLips and ExPlus features requires a Standard CC character or GameBase character. You can't use the Non-Standard Characters that 3DXchange 7 creates.

                                                                

Peter
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Kelleytoons
Kelleytoons
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Actually, Pete is both right and wrong.

You can't use Acculips and iPhone live motion with a 3DX character, but you CAN apply saved motions you created with Acculips and iPhone Live motion on ANOTHER character to a 3DX one, as long as the 3DX one is mapped correctly.

For example, I have done this with the Daz cat, created an Acculips script as well as captured my iPhone face for emotions and saved the whole thing as an iMotionPlus file, which applied fine to the cat.  So there IS a workaround.

(I don't think there's any way to uses Explus, though -- 3DX would have to allow us to be able to create the proper morphs for it.  Although, now that I think about it, I DID use Explus on the character that I created the motions on.  Hmmm, need to play some more with that).



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Kelleytoons
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Okay, just tested and I was wrong -- ExPlus stuff does NOT come over.

Visemes generated from Acculips do, however.  Again, as long as you've mapped those correctly in 3DX.  I suppose if 3DX was EVER going to be updated (it won't - I'll be long dead) it would be nice to have the ability to add the ExPlus expressions to external characters.  If it helps the OP, there's a rumor that CC3 WILL support third party characters at some point.  If I were a betting man, though, I'd bet a dollar I'll also be long dead before that happens (but that has more of a chance of happening than 3DX ever being a 64bit program.  So you younger folks may well enjoy that possibility).



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filippo.cascioli
filippo.cascioli
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Hi,

Thanks for the replies. Pity...but I'll work around it.

Thanks
Cas



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