Hi all,
I am new to Character Creator 3 and loving it so far, but I am a bit confused about the pipeline.
I made a character in CC3. I was hoping to 1.) merge the character's materials and reduce polys, 2.) send it to iClone, which I will use to create animations for the character (lip syncs and mocap animations), and finally, 3.) import the character and its animations into Unity.
I think I must be misunderstanding the pipeline somewhere, because it does not seem like you can merge the materials before sending it to iClone. I can only see that I can merge the materials before exporting to FBX. Does that mean that I have to merge the materials, export as FBX, then use 3DXchange to remap the bones and ultimately get the character into iClone? How can I do this in a way that preserves the mouth and facial morphs? I'd like to merge the materials to save space, but I do need this character to be able to have talking animations and different facial expressions.
I am also seeing that CC3 has motions in it but I'm unable to find much on the subject... Perhaps I should create the animations in iClone first, and then send them to CC3 before exporting them with my optimized character? How can I do that?
Thank you in advance for any help!