hanzel
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hanzel
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Months Ago
Posts: 23,
Visits: 92
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Just to add realism, is it possible to add, when selected the blinkin eye mode (Auto Blink), like for example, 'Nervous', the character opens the mouth a little bit and the chest expands and shrinks a little bit more often. When selected, for example, 'Normal' only the chest shrinks and expands a little bit (breathing). Maybe when not needed, you can unselect the extra chest or mouth option.
Thanks!
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Peter (RL)
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Peter (RL)
Posted 3 Years Ago
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Group: Administrators
Last Active: Yesterday
Posts: 22.7K,
Visits: 35.7K
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Thank you for the feedback. Please do remember to also post all suggestions in the Feedback Tracker. The tracker is monitored directly by the relevant product teams and you will get feedback from the team there when applicable. In addition, it allows other users to support your request with the most requested suggestions normally getting priority.
To use the Feedback Tracker, please click the link below.
Thank you.
Peter Forum Administrator www.reallusion.com
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Ascensi
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Ascensi
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 247,
Visits: 1.8K
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I have a few requests on the feedback tracker you might like to vote for and add additional thoughts https://www.reallusion.com/FeedBackTracker/Issue/Automated-Pupil-Reaction-From-Light-Sources-With-Gentle-Squint-MorphsRight now you can create breathing with morphs and animate blinking but could be very time consuming. The automated breathing with panic, fear, relax etc could possibly created as an animated lung model with various animations placed inside the character as a "soft body influence" hopefully for iClone 8. The devs almost have it ready, the option used to exist for characters but they were using shape colliders rather than particle colliders and cloth and rigid body interaction was not accurate but also at the time may not had the time or knowledge how to create the weight/physics textures. Additionally pinching, poking and punching indentations/deformities could be automatic realistic manifestations rather than time consuming morphs! This could level up Reallusion for Cinematic level CG deformations. I've been posting this everywhere where it seems users are asking for particular solutions and I'm sorry to the other users if it comes of annoying. But many have asked for years the same things you have and soft body can be a solution for many issues and offer more possibilities. You can vote for it here https://www.reallusion.com/FeedBackTracker/Issue/Request-to-allow-Softbody-Physics-on-character-s-skin-influenced-areas-are-to-determined-by-weight-map-painting and here is an example:
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 168,
Visits: 469
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@Acensi - you have my vote but unsure what it is for as the product was not for iClone 7. iClone is slowly getting there (at last; tongues that actually work!) but it is often the basics they overlook - and breathing is one of them.
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facr73
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facr73
Posted 3 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 209,
Visits: 21.9K
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Breathing must be standard in IClone 8. Or an update to IClone 7. It could have different levels of breathing. Normal, Heavy and so on...
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Ascensi
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Ascensi
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Week
Posts: 247,
Visits: 1.8K
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esemgee
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esemgee
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 168,
Visits: 469
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@Ascensi. What I meant was that the product mentioned at the top of the voting request was for 3DXchange, not iClone7, which is the product given in the first link you gave, so therefore a bit confusing to mere mortals like myself. Your understanding of the workings of all of this, and how they can, and could/should, be updated, resolved, or both, is to be admired and one hopes the powers-that-be take note of some or all of your logical thinking!!!
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