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Positioning eyes relative to body in #dExchange

Posted By felgryn 2 Months Ago
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felgryn
felgryn
Posted 2 Months Ago
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Hi,

 A question on moving eyes in 3dX. I exported and FBC file from CC3+, imported to 3DX - then exported/imported the mesh into a third party application and back. The eyes ended up translated relative to the body - and i'm trying to figure how to translate/rotate the eyes relative to the body in 3Dx to position the eyes correctly and reimport back to CC3+. However, the panel for translational is grayed out and i don't seem to be able to move the eyes relative to the body. is there a way to position the eyes in either 3Dx or CC3+?



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