I am now using the pipeline in earnest and finally getting somewhere. I have a suggestion for an improvement and thought I would air it here….
The main issue I have with the pipeline is one of faff. The process of recording a group scene and then assembling into one sequence can hardly be described as elegant. Keeping FPS up on both applications is a constant battle and I have spent quite a bit of cash upgrading my PC to enable me to maintain 50fps+ whilst recording. It does all work, it’s just not great.
For this reason I only really use Live Link for setting up the scene (which is great) and transferring characters and props. These are not real time operations so don’t suffer any performance issues. I will then export all the animations into FBX files and import into Unreal. The advantages of this method are twofold:-
1) As I’m specifying the same start and stop frame for each export the animations for each actor are easy to get in sync in the sequence.
2) Any change in the animation can be re-imported without having to change the sequence in Unreal. This is a vast improvement over Live-Link’s re-record (changing settings first to keep up the FPS) and copy from the new sequence recording into the main one with all your other animations, making sure everything is in sync which is not always that easy.
The only time I use the live-link recording method is when “look at” is used on actor’s as that does not get included in the FBX!!!
So my simple improvement would be to have on the transfer tab in live link the ability to transfer animations INCLUDING LOOK AT data. Use the start and stop markers on the timeline for the extents and drop it in the RLContent folder for that actor. Then you can create your own sequence in Unreal featuring the actors and animations. Any changes to the actor’s design or animation can be easily re-exported using the transfer tab in Live-link without having to rebuild your Unreal sequence. This would also allow users without blistering fast PCs to overcome the FPS issue as you have the choice not to record things in real-time.
I see others are having similar issues to me.
What do you think?
Edited
3 Years Ago by
chris_157146