gshaseth
|
gshaseth
Posted 3 Years Ago
|
Group: Forum Members
Last Active: 3 Years Ago
Posts: 1,
Visits: 8
|
Hi there, I'm testing a character that I exported to the Unreal Engine. Everything works fine. I can animate the character add facial expressions. But for some reason there is no control to point the eyes to the direction i want. My character is just staring forward. Anybody has any suggestions? (exported basic human character) Cheers Gordon
|
mrjmwolff
|
mrjmwolff
Posted 3 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 8,
Visits: 1.0K
|
I would love an answer to this too. I was hoping the new Arkit morphs would allow morphs for eyeball movement, thus providing a properly consistent conversion process. Without the eyeball movement morphs, I don't see how this is the flexible, especially if wanting to use another system to do face mocap other than iclone system. If anyone has any thoughts if I am missing something here please let me know.
|