Some hairs are easier, but often fail.
If you try parted hair (
curly hair etc.), your job is quite difficult.
In fixed characters, if I need to output a picture, there is no problem because it does not work physically.
I can somehow use the lighting for my game project
But I will have different works such as Virtual Studio and
Advertising videos and I need very clear images in them.
I'm really going to need a very clear hair image and physique. So hiding the hair in any way using light is not the solution for me.
What I would like to see in UE is clarity and physics being the same as iClone. For example, there are very few problems with clothes.
I've seen a lot of really perfectly realistic hair work done with yeast on youtube and showcased with UE. I'm sure these are doable. However, the current system is far from these.
The number of people who already have problems with hair is very high.
We all know that hair does not transfer well.
There will always be an acceptable difference.
However, there is a difference between the hairs transferred to the UE, like a cliff.I don't want to accept this problem as such.
I hope RL does something about it.
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https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning
Edited
2 Years Ago by
yepkoo