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What will the release of Unrel Engine's Meta Human product mean for CC3 and the Unreal engine...

Posted By alfied 3 Years Ago
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What will the release of Unrel Engine's Meta Human product mean for...

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alfied
alfied
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Looking at early previews of metahuman, it seems like it will potentially undermine CC3, and the unreal engine livelink product. 
What do you think?
Where can Reallusion take the CC3 product and pipeline considering this?
animagic
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alfied (2/10/2021)
Looking at early previews of metahuman, it seems like it will potentially undermine CC3, and the unreal engine livelink product. 
What do you think?
Where can Reallusion take the CC3 product and pipeline considering this?

I saw that to, and it has me worried, unless they of course licensed technology from RL.



https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

EricGR
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Reallusion has always been lock step with Unreal and is not far behind this technology preview. Its not a product yet.

Add Head and Facial Hair and more face animation fidelity and CC3 is on par.
Both are on the CC3 Roadmap. And now I know why they delayed the Hair update for CC3.
  • Clothing Pipeline
  • Skin Decal Pipeline
  • Body Morphs and Body Types
  • Automated: ZBrush Pipeline
  • Automated: Substance Painter Pipeline
  • Compatible Asset Library for created characters.
This functionality is critical to creating truly unique characters.

So no need for Reallusion to be concerned and I am sure they saw this way before now.


Edited
3 Years Ago by EricGR
sibi_naayagam
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I think the two huge things that Unreal is getting right is the Facial Rig with amazing Blendshapes and the Strand Based Hair Groom system. Otherwise CC3 does ton of stuff very well. If CC3 can figure out the facial rig and provide strand based hair system, I would continue with CC3. 

But Metahumans will debut with UE5 I think and preview is months away. AND then we can make a correct comparison.
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3 Years Ago by sibi_naayagam
trevordphillips
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Reallusion just needs to focus on their dynamic wrinkle system now.  Live link is still too laggy for lip sync still.
Chase MT
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Reallusion will now need to focus on their own software CC3 and iClone.   Unreal Live Link will be longer be used by gaming developers once Unreal's MetaHuman comes out.
michaelrbarton
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Character Creator 3 and iClone 7 are not a game engine or a game. It is a 3D tool that gives the average Joe or Jane a chance to show their creative mind in ways that
a game engine cannot. 
A game engine and game have a predetermined beginning and ending most of the time. 
You have everything you need for a movie scene or photo op for your character in iClone and Character Creator 3.
Iclone 7 and Character Creator 3 are like early Hollywood. It gives you full control of your plot, your character, your scene.  Iclone 7 is YOU.

AutoDidact
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It's a browser based "service"

http://www.cgchannel.com/2021/02/epic-games-announces-metahuman-creator/?fbclid=IwAR2IWxZNcF1Lky0rXepQsn8VvkVbanrRcffn_Cmq-p7HWKwf0s-1pUBKtsE


RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg


vadim+2
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michaelrbarton (2/11/2021)
Character Creator 3 and iClone 7 are not a game engine or a game. It is a 3D tool that gives the average Joe or Jane a chance to show their creative mind in ways that
a game engine cannot. 
A game engine and game have a predetermined beginning and ending most of the time. 
You have everything you need for a movie scene or photo op for your character in iClone and Character Creator 3.
Iclone 7 and Character Creator 3 are like early Hollywood. It gives you full control of your plot, your character, your scene.  Iclone 7 is YOU.


Well UE4 is not all about games either, it widely used for filmmaking and TV production and it for sure can let you express your creative mind, sometimes even more than any 3d tool out there, the only problem that the learning curve is quite extreme. I think it's good that MetaHuman is announced, it will push the Reallusion to the next level too because of the competition over the market.



______________________________________________________________
Vadim Karpenko, Unreal Engine 4 developer.
Chase MT
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Correct!  Reallusion should have stayed concentrated on enhancing their own software instead of trying to be a plugin for Unreal.  Character Creator is great, however iClone render is nowhere near Unreal or let along Daz.  



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