Peter (RL) (2/7/2021)
If the character used in the game is a CC3 character then that is fine under the EULA. So for example the workflow below is permitted.
ZBrush > Character Creator > Unreal or Unity.
However, you can't take the textures from Character Creator 3 or iClone and use them with a non CC3 character created in other 3D software.
Thanks, Peter.
I thought about it a bit more, because your software seems promising for indie devs, and would really like to make this work. I have a few questions just to iron this out in my mind as I'm new:
1. From ZBrush to CC means you create a morph on the CC character, do I have this correct?
2. We can also take the CC character and GoZ it thereby adding sculpts, but it still comes back into CC and those sculpts are another morph...correct?
3. One of my big questions is how to handle the low-poly topology if the CC topology needs refinement for any reason. Can I take the CC character into another program and alter the topology if need be followed by my own custom skinning, rigging and animation?
4. Segway into another big question, can we take a CC character into our own program like blender or 3ds Max/Motionbuilder etc, and custom skin, rig, apply our own mocap?
5. I think it is possible to do this next one, but why not double check, take the CC textured character into Substance Painter and apply high-poly bakes and further refiement to the textures, mixing refinement with custom textures, etc....for example, say the eyes are good enough and I need to create my own eye in Designer, thereby in the end I still have a CC character with textures that have been refined/added to.
6. How much can I alter the character later, meaning, if I make changes to the low-poly CC character, but then need to delete sections of the CC body to replace with outlining clothes, so there is not extra poly's on the body not needed under the clothes, can I do that?
7. Do I need to add the clothes from Marvelous Designer in CC, or can I do that later, thereby better controlling the retopo of the clothes and corresponding high poly bakes.
Sorry for the many questions, I'm sure some of the above is explained in the EULA and I'll go back and check, but I thought I would double check on these.
EDIT: I just read the EULA again, and I wish I had more of a legal mind...some of the statements I have a challenge figuring out exactly. Any help you can give me on the above questions would really help...for example:
Page 2 of the content EULA:
5. If the content you have purchased includes the Export License, Reallusion grants you a nonexclusive, worldwide, Royalty-Free license to export Content via 3DXchange Pipeline versioninto .fbx, .bvh, .obj or other 3D file formats. You may then embed converted content in games andapplications for personal, commercial or educational projects. Reallusion Content itself may not berepurposed, transferred, resold, regardless of format. This also applies to 3D content rendered in2D form and vice versa.
If I purchased the CC3+ Pipeline edition, does this contain the Export License listed above? Also it says, "Reallusion Content itself may not be repurposed" that is where some of my questions above come in as far as how much I can "adjust" them to work within my needs.
...and on Page 4
5. DERIVATIVE CONTENT using a 3D mesh that is not significantly modified from the original BASECONTENT must retain the original DRM protection of the BASE CONTENT. It must also be assigned asa derivative of the BASE CONTENT when publishing in the Marketplace.
...this is where my mind starts to fog trying to follow the trail of what falls into the "Content" Base or Derived etc.
Does this pertain to my questions above about adding/removing mesh data (clothes, etc.) to a CC character in my own program after I'm done in CC?
and Page 3
6. Single-user licensed content should be used under one computer and locked to the same purchaseaccount. For multiple seat AP users, Reallusion provides Workgroup Accounts for studios,corporations, and production houses to consolidate stored assets under a cloud-synced centrallocation to efficiently share, download, view, search, and organize mutual assets via the SmartGallery.
Sometimes, I need to work on a different computer (i.e. home from my work computer), can I install your software on a different computer, if I only use each install at a single time...meaning not simultaneously. I thought I had seen somewhere mentioned this was OK, but the EULA may state otherwise above.
Edited
3 Years Ago by
jc_328908