Profile Picture

FitKit Plug-in (Layer based morphable clothing system)

Posted By @RettRona 3 Years Ago
You don't have permission to rate!
Author
Message
@RettRona
@RettRona
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 17, Visits: 359
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles. 

(Example) Workflow

 1. (Collection menu) Add COLLAR SHIRT template to character, 

2. (Preset morph sub-menu) lengthen bottom of shirt by 15%, add wrinkle preset to shirt by 75%, Shorten sleeves by 8%, add wrinkle to collar by 10%, Loosen around stomach by 17%

3. (Pocket/Button sub-menu) what’s a collar shirt without a front pocket. In this menu you can select pocket, buckles, button templates. Place pocket near clothing and hit (Conform to clothing). Pocket now is conformed against the shirt.

4. (Appearance editor sub-menu) the shirt needs some textures, good thing its already UV mapped separating all the different pieces of our shirt! Search the preset textures in the library. Mix texture maps and normal maps just like you do in SkinGen. Change collar textures. Change sleeve textures. Even export to Substance Painter for some nice stitching and logo. 

5. (Export to Zbrush using Goz) shirts could use some tweaking in Zbrush. Keep the same topology and save your new preset to use on your other projects. Even sell on the marketplace.

HOW WOULD THIS HELP US ARTIST???

Let’s be honest... None of us really want to create our character outside of character creator. Best to keep it in the family... If you know what I mean. Even if getting garments as close as possible to our vision. That would be a huge time saver and could create a starting point for endless variations of content for the marketplace based on Reallusion Clothing templates. 

HOW WOULD THIS BENEFIT REALLUSION???

This Plug-in would generate more value in the marketplace by getting rid of content with horrible base topology and UVs, giving creatives a starting point just like the base CC3 characters. That in return means you have better quality assets in the marketplace. And guess what else... Reallusion will own the topology for all the base meshes in the clothing template collection.

TEMPLATE COLLECTION SHOULD THESE OPTIONS (Each with its own base topology)

(Shirt) regular, tank top, collar shirt, button-down open, button-down closed 
(Pants) jeans, joggers, leather pants and more
(Shorts) Basketball, Cargo, dress shorts and more
(Not limited to these categories)

What do you think? 
Kelleytoons
Kelleytoons
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: Last Month
Posts: 9.2K, Visits: 22.1K
I think you can buy nearly all of this from Daz (remember you can bring in all the morphs via Transformer to do all the things you want, and certainly can hide items like pockets, zips, etc).

Right now I have such items in my CC3 content collection.  Hell, it's even more versatile than you suggest (for example, I have many coats/jackets/shirts that have an open/close morph so I can adjust how it looks on my character and even animate such actions in iClone).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
AutoDidact
AutoDidact
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)Distinguished Member (6.1K reputation)

Group: Forum Members
Last Active: 3 hours ago
Posts: 2.1K, Visits: 13.6K
@The OP
you say "none of use really want to create our Character outside of Character creator"
Yet you assume every CC3 user owns/knows Zbrush for detail sculpting
Yes ..Experienced clothing content creator use external programs
with good reason  (I use Blender for clothing,props&environments).
https://forum.reallusion.com/uploads/images/7492d98d-3f9c-4a40-9b22-0a3a.jpg
And, as was stated by Mr kelly, Daz content has quite a bit of variety for those who really need it.
I am keen to see a spline base Dynamic hair/beard system for CC.



RAG DOLL COLLISION ANIMATIONS FOR ICLONE 8 & 7
---------------------------------------------------------------------------------------------------------------------
Ghost Origins
My latest Feature length film created with Iclone.
https://forum.reallusion.com/uploads/images/adf9b210-df59-4cb6-aa1b-9de5.jpg
My Sci- Fi Graphic Novel on Amazon: https://a.co/d/9k3cwoY


@RettRona
@RettRona
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 17, Visits: 359
Not sure if you saw the entire post. I did mention getting the template to a desired point. Then the option to export mesh to (Zbrush/blender) for tweaking. After all it’s a character creator and even video games have this simple functionally. Not everyone will use blender or zbrush, but for the ones that learned character creator and want to make the best out of it with no external software will have a new option. Also Daz is nice and does offer this ability. So why shouldn’t Reallusion? I think for a lot of users Daz3d is the true character creator store and I don’t think that’s how it should be. IMHO
@RettRona
@RettRona
Posted 3 Years Ago
View Quick Profile
Senior Member

Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)Senior Member (304 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 17, Visits: 359
Also I’ll +1 the spline based hair system @TheOP. I also want to see this in CC3.



Reading This Topic