jyuno426
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jyuno426
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 2,
Visits: 17
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Hi, I have a simple question about transferring motion from iClone to Unreal.
What I want to do is to convert "exactly" a single iClone motion clip to a single animation asset in Unreal.
I've been taught it from tutorials, however, it needs to "manually record" animation sequence in Unreal.
Recording changes the exact animation time, then I have to re-fix animation in Unreal.
What is the best way to convert iClone motion to Unreal animation exactly? Is it possible to do it without recording?
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