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Popcorn Torch Trails

Posted By mark 4 Months Ago
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I'm sure this was covered long ago but I missed it.

Is there anyway to avoid the "trailing" of the Popcorn torch-fire effect? Or any Popcorn effect for that matter?

The flame looks great if it's stationary but as soon as one moves the particle it leaves a "trail". I'm using the PopCorn "Flame" particle from Learning Samples. I've played with pretty much all the adjustments but nothing seem to have an effect on this issue.
I tried making an animation of the flame and mapping it onto a Billboard ( the second part of the animation). That takes care of the "trail" but of course it still doesn't look correct if it's moving.




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mtakerkart
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You can reduce the trail when you minimize the initial speed and the min/max life in the basic attributs

https://forum.reallusion.com/uploads/images/c72c7845-0056-4115-8b10-578f.jpg

https://forum.reallusion.com/uploads/images/eab80736-feaa-4edb-bf23-2a7a.jpg




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4 Months Ago by mtakerkart
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Excellent! I'll give it a shot!!! THANKS!!!


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mtakerkart (1/12/2021)
You can reduce the trail when you minimize the initial speed and the min/max life in the basic attributs

I remember fiddling with this a long time ago, never got it working as good as you did.
Thanx for sharing...



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Works great mtakerart! Thanks so much!

I do find I like to add some keyframes to the Popcorn/Basic Attributes/Life Max layer when the "Flame" is at rest and when it's moving. I find the Flame is a little too "frantic" when set to Life Max .04 when it's at rest but .04 is great when the flame is in motion. When the flame is at rest I like a setting of around 2.0 or so...just my preference for what it's worth.





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mtakerkart
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My pleasure !
That's the power of Iclone that everything is keyframable. Keyframing a particles in UDK 4 is a nightmare and you must be a senior
of particles to make keyframable settings.




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