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Animation is not exported to IClone

Posted By klobbi1212 4 Years Ago
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klobbi1212
klobbi1212
Posted 4 Years Ago
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Last Active: 4 Years Ago
Posts: 4, Visits: 34
Hello,
I am using the trial version, and i am already at 11 from 15 exports Smile so please let me ask if
it is me , who is doing something wrong.
My workflow
1. open iclone and choosing character
2.edit in 3dExchange
3.open the fbx with the animation, the animation runs fine with the puppet (see image )
5.ctrl-e for export to iclone
6.Export Animation is switched on
7. Export Ok it says
8. back in Iclone, i wonder where the animation might be ????

https://forum.reallusion.com/uploads/images/0df1a7a8-f36e-4acc-81e6-0494.jpg
https://forum.reallusion.com/uploads/images/73df5e50-2dc6-481e-8514-245a.jpg

https://forum.reallusion.com/uploads/images/10f7c849-f698-4e68-9bc4-00c2.jpg

https://forum.reallusion.com/uploads/images/3e4136ff-d0c8-411d-9866-fae8.jpg
https://forum.reallusion.com/uploads/images/cf5d8ebf-3183-44b0-8e34-4bbf.jpg
https://forum.reallusion.com/uploads/images/98b69ea1-6c04-422d-9707-ec38.jpg



Peter (RL)
Peter (RL)
Posted 4 Years Ago
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Last Active: 11 hours ago
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Hi...

Your 3DXchange 7 export shows you are exporting as a Prop and not an Avatar.

Once you open your FBX in 3DXchange 7 you need to select  "Convert To Non-Standard" to make the animations compatible with avatars in iClone 7.

Please take a look at the tutorials below. These explain the workflow for importing Mixamo animations but you can follow the same steps for most other FBX motions.

https://youtu.be/plcJLIxmklg
https://youtu.be/0lcI2y4EGmE

                                                                

Peter
Forum Administrator

www.reallusion.com





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