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Any way > Cinema 4D ~exporting any Deformer animation with Fbx Format to iClone7?

Posted By gosetsuke 4 Years Ago
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Any way > Cinema 4D ~exporting any Deformer animation with Fbx Format...

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gosetsuke
gosetsuke
Posted 4 Years Ago
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Let me tell you more detailed. 
For example,  In cinema4d I create a simple cube. Then I add many segments in order to deform it. 
Then I choose a deform tool, such as bending. By this tool I bend the cube and add keyframe. When I press play button it works. No problem so far. 
BUT
I export  it in FBX format and check  ''bake animation'' option. 
When I import the FBX file to 3DXchange, the animation is not working. The animation is just 1 frame. 
Is there any way to manage that? 
Thank you. 
AutoDidact
AutoDidact
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Hi
Even though you baked the animation from C4D  it is meshed based
animation and 3D exchange only supports bone base deformations,via FBX
except for those specific Daz Genesis facial/phonemes morphs that are part of the genesis extension packs.  



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