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Toystorylab: thoughts on CA 4.4 BETA

Posted By toystorylab 3 Years Ago
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toystorylab
toystorylab
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I first tested Motion Link:



EZ Motions Walk - Walk to Stop & EZ Motions Walk - Walk backwards for Intro and Outro
Arguments Motion - Physical Confrontation (the whole set) for "fight"...


Quite happy with this feature...

And now I tested 3D Motion Converter:



VWS_step forward + Masculine Movement Vol1 - Waiting Annoyed

Also happy with this feature...

With Motion Link, when working on Timeline (break motion) the ML interface closes...
Is this intended? And if so, why? Would be cool if it remains open.

Some head stutter in both processes, but I guess that is unavoidable
and it can be smoothed out on timeline (head)... (Curve Editor planned?)
In both applications (3DMC & ML) I quickly felt the need for "Set as default" iClone functions:

https://forum.reallusion.com/uploads/images/b6767b8c-eccb-4d42-abca-43f7.png

Any chance this can be implemented? See no reason this would be very difficult...
As I use it very often in iClone, it would be very helpfull to blend motions!
And as we have better motions now, I hope we will see soon characters with a "back" view in stores...

Overall a real Booster for Cartoon Animator Kiss


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

kylelee
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Sorry about that "With Motion Link, when working on Timeline (break motion) the ML interface closes..."
This is a limitation with our mechanism of dialog (panel), the reason is to make sure Cartoon Animator's every dialog will not influence by other features.
So that if you break the motion all of the dialogs will be close, I will pass this issue to our developers' team to get more discussion as our future enhancement items.

You can pass your issue to Feedback tracker: 
https://www.reallusion.com/FeedBackTracker/Product/Cartoon-Animator-4?IsSearchReleaseVersion=False&ProductVersion=4.4%20Early%20Access
Edited
3 Years Ago by kylelee
toystorylab
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Hm, I often get this:

https://forum.reallusion.com/uploads/images/cf4cad2c-2ba5-4220-a808-5eda.png

I guess the motions are not compatible... Workaround??


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

Minnie (RL)
Minnie (RL)
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@toystorylab 

Did you save the motion as .iMotion format? Please try to export the motion again as .rlMotion format. It should be fine importing .rlMotion to CTA.

toystorylab
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Thanx for quick reply...
Strangely some motions, even iMotions, from the same RL Pack work others don't.
Will have to try to resave those motions as rlMotion inside iClone (now I simply drop them from explorer)...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

Edited
3 Years Ago by toystorylab
Minnie (RL)
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@toystorylab 

Would you kindly let me know which RL pack are you referring to? Thanks!
toystorylab
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These are the ones I encountered:

https://marketplace.reallusion.com/g5-ez-motions-walks-vol-2

"Creep Cycle Start" works, "Creep Cycle End" does not work

https://marketplace.reallusion.com/g5-ez-motions-runs-vol-1

"JogSlow Turn L90 Cycle" works, "JogSlow Turn R90 Cycle" does not work

https://marketplace.reallusion.com/g5-ez-motions-runs-vol-2

"Run L45 Cycle End" works, "Run L45 Cycle Start" does not work

Will do some further research...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
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I have a folder called "MographMotion", can't find it in stores...
"StandTKI_to_Stand02" works, "StandTKI_to_Stand01" does not work

https://www.reallusion.com/ContentStore/csproduct.aspx?contentid=AIC430DLENU030120110526001
Adventure Movies - Jump
"Jump forward while being tied" works, "Jump sideways while being tied" does not work

https://www.reallusion.com/ContentStore/csproduct.aspx?contentid=AIC430DIENU030120101228001
Cartoon Motion Vol 1. - Idle and Move
"D065_Walk Energetically" works, "D065_Walk Energetically_End" does not work

If it is important to know which ones work,
maybe you find someone in Staff who drag and drops all RL motions into 3D Motion Wink



Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

toystorylab
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By the way, these were all iMotions...


Toystorylab on Vimeo : https://forum.reallusion.com/uploads/images/ce44ea78-6984-47d8-9bf4-b783.png    Crassitudes (my "Alter Ego") on Youtube: https://forum.reallusion.com/uploads/images/fcc4df30-b3a8-40a5-a427-0735.png

kylelee
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toystorylab (11/22/2020)
By the way, these were all iMotions...

Hi toystorylab,

Could you help me to try re-download all of the .imotions then install it to Cartoon Animator?
Because Cartoon Animator v4.4 just support imotion v6.x,it is not working with imotion v7.x, the imotion will rewrite data into imotion when you install it to iClone 7.
So that you cannot drag iClone 7 imotion directly into Cartoon Animator, that should reinstall/redownload the imotion into Cartoon Animator.

Or you can save as a rlmotion then try again that import to Cartoon Animator.

Edited
3 Years Ago by kylelee



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