I suggest RL developper team to implement the collada import file format and not only FBX files. I use Quidam 3 to create characters with bones but unfortunattely it does not save FBX, furthermore, I don't have 3dmax, Maya or other softwares to save FBX files.
Is there a way to import Quidam files in order to create and import non-human characters into 3DXchange 4?