Hi, I did an animation on the hulk for the Digital Human Contest 2020 and noticed something strange about the camera movement and view. What i did was to export the camera from iclone to unreal and used that for camera pathing.
However, the view seemed to be different as did some of the camera movement. So what settings should i be using for camera export to unreal in order to match it 1-1 in view and movement? Please note that i am not using livelink nor wish to.