mondhillon
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mondhillon
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 Years Ago
Posts: 4,
Visits: 19
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When I bring a G2 front character onto the scene, I am first asked what angle I would like the character at, but whatever angle I choose, the character still remains at 0 degree (front angle).Even when I go into the 3D motion key editor, the character will not rotate with the angle that I am choosing, the arms and legs make little goofy movements but the body does not rotate, I do check-off the rotate button. See the attached movie file to see the sequence that I follow. Please let me know what I am doing wrong.
Edited
4 Years Ago by
mondhillon
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jlittle
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jlittle
Posted 4 Years Ago
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Group: Forum Members
Last Active: 8 minutes ago
Posts: 1.9K,
Visits: 17.1K
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Those look to be G1 characters with each one being at a different angle. When you open a G1 character it will try to convert to a G2 character so select the angle that is closest to that at which it is drawn. Even though it will be converted to a G2 character it will not have all the angles properly defined since that info was not available. With some work you could possibly build a full G2 character from the multiple G1 character angles. Jeff
Get my Plugin Manager and TaskNotes plugins for iClone. Check out EZColors and Other products for CTA/CA. EZColors: the easy way to change Render Styled (RS) colors! See my CTA Tutorials on the YouTube channel CTAStepByStep
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