Thank you Rosuckmedia!
And DANKE!!! Bassline - wie immerThis is definately getting to what I've been lookign for. Now if I have a linked object too. I assume I have to export the animation in the same way for all the linked objects?
Here is why I ask:
I ran not too long ago into an issue when attatching a helmet and visor to the model the textures got all screwed up when sending them through the Live Link I did report this to Reallusion and the team got back to me, after checking my file, recomending I change from PBR to SSS shader. Problem with that was/is that things like "glass" don't seem to work in an SSS shader, so some objects just needed to stay PBR it seems.
Long story short, the model is waring a face mask and a helmet and there is glass, and there is a shining light on the helmet which is just a sphere to which I applied emissive material in UE. All of this is linked which is probably why I can't even get close to a 60fps sequence transfer. So am I right to assume that I need to export an animation for all of these seperate objects?
Thank you!!!
Edited
4 Years Ago by
cinemyscope