Test render and more tweaking!
More details in blog, but ran initial test render in Blender after exporting from CC3. I've got a node group I've created to using the CC3 maps effectively so it's pretty quick to set up.
Noticed issue with lips on first low quality render so did round trip back to substance -> cc3 -> blender to fix just to keep everything in sync
Pretty happy with final render, it's still work in progress, I think I might have overcooked the top lip a bit but I'm going to leave it for now it's easy enough to fix later if it annoys me :-)
EDIT: It annoyed me too much! On closer inspection I actually needed to move the outer lip edge loops and tighten them up more rather than just painting over them.
This show one of the strengths of the work flow, even with all the morhps on there and having the character in a pose, I just went back to blender, updated the mesh, reimported to CC3 and replaced the morph and didn't break any of the other work.
I added a bit more oil to the skin as well. Glad I took the time to render it as I just couldn't see the issue until then.
next steps collecting references for hair and planning that, thinking how it's going to fit in with my final vision for the character.
Edited
4 Years Ago by
mark.3dwards