rotsin.ro
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rotsin.ro
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 14
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Hello, I was curious if anyone knows how to map a jaw down mouth closed blendshape pose. I've exported a model in Unity from CC3. The way I'm animating the mouth opening is by moving the jaw bone downward. This works rather well but I don't have a solution for the situation in the attached image. Does anyone know how I could move the jaw downward while keeping the mouth closed, as seen in the image? Thanks!
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 5.6K,
Visits: 13.9K
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Yes , I am missing this morph too , for the Apple Arkit Blendshapes. What you can do is to mix it by yourself with 3Dxchange and save it as a morph for Unity or UE4. Better would be a "mouthClosed" morph inside the CC3 Characters.
Edited
4 Years Ago by
Bassline303
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mrtobycook
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mrtobycook
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 382,
Visits: 2.4K
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Bassline I really wish reallusion would hire you full time to write training materials lol. You have so much knowledge, but I need a “bassline training series” that I can buy and just reference when I need it lol. Or a “icloneWithBassline.com” that has a big archive of articles by you (ie. Converted from your threads and posts into articles). ) plus a google-style smart search!
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virtualfilmer.com | youtube
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rotsin.ro
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rotsin.ro
Posted 4 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 2,
Visits: 14
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Hey bassline, I have to agree with toby, your insight really helped me out! In unity all blendshapes are clamped in a 0-100 range in the UI. I had no idea that some blendshapes work with negative values! It works well now, thank you very much!
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