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Jaw down, mouth closed blendshape

Posted By rotsin.ro 4 Years Ago
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rotsin.ro
rotsin.ro
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Hello,

I was curious if anyone knows how to map a jaw down mouth closed blendshape pose. I've exported a model in Unity from CC3. The way I'm animating the mouth opening is by moving the jaw bone downward. This works rather well but I don't have a solution for the situation in the attached image. Does anyone know how I could move the jaw downward while keeping the mouth closed, as seen in the image?

Thanks!
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Bassline303
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Yes , I am missing this morph too , for the Apple Arkit Blendshapes.

What you can do is to mix it by yourself with 3Dxchange and save it as a morph for Unity or UE4.
Better would be a "mouthClosed" morph inside the CC3 Characters.

https://forum.reallusion.com/uploads/images/1c8669c0-3f9e-4b0e-8936-6ca1.jpg

https://forum.reallusion.com/uploads/images/8ffb182e-3e53-463b-9808-a213.jpg
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4 Years Ago by Bassline303
mrtobycook
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Bassline I really wish reallusion would hire you full time to write training materials lol. You have so much knowledge, but I need a “bassline training series” that I can buy and just reference when I need it lol.

Or a “icloneWithBassline.com” that has a big archive of articles by you (ie. Converted from your threads and posts into articles). Smile) plus a google-style smart search!

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virtualfilmer.com | youtube

rotsin.ro
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Hey bassline, I have to agree with toby, your insight really helped me out! In unity all blendshapes are clamped in a 0-100 range in the UI. I had no idea that some blendshapes work with negative values! It works well now, thank you very much!



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