Hello,
My first post here!
I have a question in regards to making a completely new character outside of CC3 and then reimporting:
I have exported the mesh (body only) via File -> Export -> Obj -> Nude Character in Bind Pose
I then sculpted the shape I would like in ZBrush and Maya without changing the point order.
When reimporting the new character is it the correct workflow to use the Morph Slider Editor and add the custom full body morph?
When I do that and reimport my mesh look bizarre pose wise as if I have a double transform on the arms which are now intersecting with the body / changing the pose out of Maya.
Also how do you make sure the eyes then line up correctly in the new eye sockets?
Very grateful for any pointers about custom character morphs and workflows!
Thank you!