We bought the CC, iClone & 3DXchange pipeline a couple of weeks ago.Since then, during the last couple of weeks, we were able to create near 150 characters and import related Skeletal Meshes into Unreal Engine without any problem, being all already set, prepared and tested to run animations in UE4.25 as it should happen.
Yet, since that friday, upon both updates of CC3.3 and UE4.25.2, the same process that we have used for the 150 characters is no longer working, causing severe crashes in UE4.25.2 at the point of damaging both skeletal meshes and MAPS in way of not being able to edit them again.
For this technical problem, we have shot proper screen recording in way of being properly analysed by your technicians and programmers...
You can confirm it on this 16 minutes video:
https://vimeo.com/442114294 (includes the fbx setup that we have used for all previous 150 characters)...
As of the severe UE4 crash event happens everytime we use any of the new CC3 base plus characters, including CALEB which does not have hair.
Yet, could not be so weird if the problem is on the new AUTO SETUP for Unreal Engine, we believe.
You see, the problem is not exactly the existence on an error, but rather the verification that does not popup any specific error message at all.Just crashes the UE4 Editor.
Being a really serious error once that after any crash the related MAP scenario file not longer allowing to edit again. Losing all that data and hundreds of hours of work.