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[iClone 7.8 NEW UPDATE] SSS Shader for Accessories & Props , Pipeline for 3rd Party Tools

Posted By Eric C (RL) Last Year
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[iClone 7.8 NEW UPDATE] SSS Shader for Accessories & Props , Pipeline...

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Eric C (RL)
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iClone v7.8 ( 7.8.4315.1) Release - July 22nd, 2020

Dear iCloners,

The long wait ends now, 
follow to links below for newly updated features:
IC 7.8 Embedded Contents Update
  • [Project] One project added: Explore SSS feature on props 
    https://forum.reallusion.com/uploads/images/35c2f6b0-95d7-4d5b-aa4e-ac97.png
  • [Materials Library] 32 SSS materials added.
    • New iMaterial category in the Content Manager- Media\Material to save/load any individual materials, eg. SSS material for props, or digital human shader for skin.
  • https://forum.reallusion.com/uploads/images/0c6b6794-8ee6-4979-b86c-49b8.gif
  • [Character] Two CC3+ sample characters (Caleb and Katherine) are added , and two characters (Kevin and Jody) are converted for CC3+ base 
    https://forum.reallusion.com/uploads/images/9f500339-52b4-447d-93b9-54a2.png
  • [Cloth] Nine clothes optimized for CC3+ base.
  • [CC Shoes] Four shoes optimized for CC3+ base.
  • [CC eyes] 12 eyes optimized for CC3+ base.
  • [CC teeth] Six teeth thumbnail adjusted.
  • [CC hair] One hair added and one hair parameter adjusted.
  • [Motion] 46 motions enhanced or removed due to version update.
  • [Hands] 71 hands gesture optimized for CC3+ base.
  • [Atmosphere] 27 items added for CC3+ base (+DH_ means lighting enhanced for CC3+ Digital Human shader)
    https://forum.reallusion.com/uploads/images/15b14eca-33d2-4c3e-8c49-d3df.gif
  • [Light Room] 26 Light Rooms added or revised (for GI setting purpose) 
    Visit website: www.reallusion.com/iclone/content.html

Compatibility with Character Creator 3.3

iClone 7.8 is fully compatible with the upgraded CC3+ characters from Character Creator 3.3.

Explore more CC3+ features:

Enhanced Rendering

Several render improvement are listed here
  • Optimized Micro Roughness rendering with better grey levels and high contrast ratios that yield more micro details. See the before & after images below:
    https://forum.reallusion.com/uploads/images/c1c925d8-5c42-4cb3-9e96-7817.png
  • When we released SSS shaders in IC 7.7 and CC 3.2, many of you have wanted us to expand this feature to props and other assets. We took note, and now the SSS shaders are available for props, accessories, hair, non-human, and non-standard characters.


  • Manual fix for semi-transparent artifacts is now available. (Hardware support required: Win 10 & Nvidia Geforce 900 and above) 
    Route: Preference > Real-time Render Options > Order-independent Transparency.

    https://forum.reallusion.com/uploads/images/216566bb-e6e9-46d7-8c77-9fa5.png

    Before and after:
    https://forum.reallusion.com/uploads/images/ee05fd3e-c9f2-4f08-86e0-7e6e.png

A total of five render visual defects have been fixed:
  • Fixed: Unexpected flickering occurs in certain projects that contain a reflective prop and a dummy object during playback. (#FT6678)
  • Fixed: Improper default project Global Illumination settings: Diffuse > Bouse Strength set too low and Specular > Tracing deactivated, makes it impossible for props to receive the Global Illumination effect. (#FT6593)
  • Fixed: Once a particle effect is given a glow texture, its glow effect can not be occluded and has a tendency to emit through blocking objects. (#FT6573)
  • Fixed:Water does not properly reflect a character's hair and eyelashes that carry semi-transparent opacity maps when Sky is shown. (#FT6416)
  • Fixed: 3D stereo videos exported from certain projects only have one side of the screen with the camera's depth of field effect (Render > 3D Stereo > Side by Side).  (#FT6454)



Edited
Last Year by Eric C (RL)
Eric C (RL)
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Animation Enhancement

Redesign for the Hand Gesture Control

Now you can have much smoother hand gesture controls by dragging over different parts of the hand gizmo. Try using circular mouse movement to clearly see the improvements. 
  • New and fixed quadrant pose performances. 
  • Implement quadrant blending.
  • Several finger joints can be controlled at a time (multi-selection does not work for the palms).
  • All finger joints can be adjusted.
Lets' see the before and after of the updated Hand Gesture Control:

#before


#after


A total of five animation defects have been fixed:
  • Fixed: Motion recorded from Motion Puppet > Move is not stabilized and has a slight forward and back jittering. (#FT6965, partially fixed)
  • Fixed: Curve Editor track is unselectable with touch screens, with the keyboard up and down arrows as the only viable workaround. (#FT6625)
  • Fixed: Results from Modify > Animation > Face Key > Expression > Style were not ideal for some characters.  These have been updated for CC3 Base+ characters. (#FT6582)
  • Fixed: Moving the camera transform key in the Timeline causes a change of direction in the key's path trajectory that leads up to it. (#FT6093)
  • Fixed: Difficult to tell which label belongs to which slider in the Animation > Face Key > Modify panel. 

Edited
Last Year by Exchanger
Eric C (RL)
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Character Enhancement

Pose Offset for Pose & Motion Correction

New Pose Offset feature is introduced in both iClone and Character Creator, and this feature will fix the slight motion discrepancies between different character generations.  For example, if you feel the character tends to raise shoulder no matter what motion being applied, you can use "lower shoulder" to fix this problem. Preset data will be stored in the character for permanent correction.

You can find the Pose Offset tool in the Modify panel. You will also find various presets available for fast posture correction.


https://forum.reallusion.com/uploads/images/2b8d70e2-6ae4-4568-856a-7580.jpg


Example: Slacker
Applying general animation to characters with extremely exaggerated proportions can yield to undesirable results.
Take the embedded character Slacker as an example, because of his large hands, applying motions to him often caused his hands to penetrate into his own body, in this case you may want to add "elbow out" to offset the pose or motion.

Slacker character left (No Pose Offset) vs right (With Pose Offset)
Slacker on the right side does not experience mesh penetration with the oversized hands.


Example: Essential Morph Pack Fat Character
Left (No Pose Offset) vs right (With Pose Offset)
Fat character on the right side has the shoulders raised which does not cause the hands to penetrate the body.


Example: CC3 Base+ Male Character
Left (No Pose Offset) vs right (With Pose Offset)
Shoulders of the character to the right are lower.



One issue has been addressed for characters:
  • Fixed: Mesh deformation for certain characters imported into iClone. (#FT6705)

Edited
Last Year by Exchanger
Eric C (RL)
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Pipeline Enhancement

For pipeline features, a total of two issues have been fixed:
  • Fixed: iClone crashes when exporting certain characters FBX with the Unreal or Unity preset.
  • Fixed: Exporting a FBX character with the Unity preset changes the names of the character's bones, but CC does not.
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Eric C (RL)
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Other IC 7.8 General Issues 

One issue was addressed:
  • Enhanced: Deleting items from the Content Manager will no longer delete them permanently, instead the items will be placed in the system's trash bin. Recovery of said items is possible with Windows > Recycle Bin > Restore.
Seven defects have been fixed: 
  • Fixed: Loading files while the temp folder is full will cause the application to crash. File loading will now first check the available free space in the temp folder. For example, if the space available is less than 500 mb, then a message will appear. 
  • Fixed: Launching CC while the temp folder is full will cause the application to crash. File loading will now first check the available free space in the temp folder. For example, if the space available is less than 500 mb, then a warning message will appear.
  • Fixed: iClone randomly crashes while baking IBL maps of 4K resolution or above. (#FT6659)
  • Fixed: iClone crashes when IES profiles are applied to certain spotlights. (#FT6615)
  • Fixed: The dialog window, that appears from double-clicking the material channel for texture change, freezes some of the time. (#FT6610)
  • Fixed: Cannot re-assign .popvideo files when the texture is missing. The missing video file dialog browser can only accept video extensions. 
  • Fixed: Morphed props (Modify > Morph Animator) converted to terrain do not work properly with characters that have Foot Contact activated, failing to act as the contact surface for the bottom of the feet.
Edited
Last Year by Exchanger
Eric C (RL)
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Dear iCloners,

Leave us your comment and tell us how you like these new features!

Data Juggler
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Trying them all out now. Looks great..




Creator of the free website:
PixelDatabase.Net
A Free Online Text Based Image Editor
https://forum.reallusion.com/uploads/images/6e6663e2-0ecf-447a-ab3d-d49d.png

mrtobycook
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Congratulations, RL team! Smile)

I’m having install issues but don’t want to ruin the fun - is there a thread specifically for install issues yet? I’ve restarted, stopped all processes, etc etc but am getting “install failed” type errors.

Sorry! Smile)) there’s always little bumps when complex new stuff comes out! But I can’t wait to try it all!
Peter (RL)
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mrtobycook (7/23/2020)
is there a thread specifically for install issues yet? I’ve restarted, stopped all processes, etc etc but am getting “install failed” type errors.

Sorry! Smile)) there’s always little bumps when complex new stuff comes out! But I can’t wait to try it all!


The Character Creator 3.3 Issues Thread is HERE and the iClone 7.8 Issues Thread is HERE.  Please post any install problems there. For bugs and other glitches please report in the Feedback Tracker first.


                                                                

Peter
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www.reallusion.com


mr_vidius
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well.. i hate to be a party pooper.. but the SSS project didn't install. where can i get it?

vidius



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