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iClone v7.7 - Alembic Import

Posted By wsessoms 4 Years Ago
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Rampa
Rampa
Posted 4 Years Ago
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ahingel (9/29/2020)
oh my god
i cant believe it 
that was it !!! it worked BigGrin 
i just copying pasting the path from the properties of the file and it was using \ instead of /
THANK YOU SO MUCH ❤😁😁😁😁😁😁😁😁❤❤❤❤❤❤❤❤❤❤❤

I caught on to that one pretty slowly too! LOL
4u2ges
4u2ges
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lol... Sorry folks, the slashes direction does not matter (at least on my computer)

At some point I though it does. And then I figured the problem was elsewhere but left slashes as is.
It works either way for me Smile






Edited
4 Years Ago by 4u2ges
ahingel
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haha omg
i did it with a cube but  i couldnt import the ocean and make it work as you did. because i got the error message for 20000 verts on iclone . and i thought it has to be under 20000
what was the other false you found?
4u2ges
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You just click OK and disregard that error. Ocean still gets Soft Cloth status regardless Smile




Rampa
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It's just a warning, to keep performance good. You can use more though.

If you used a cube before, that's why it would not work. You need to import the same prop as an OBJ that you saved as Alembic. Make sure it has the same name too. You can change the name by double-clicking it in the Scene Manager if you need to.

You can also un-check the physics for just that prop after loading the Alembic.
Edited
4 Years Ago by Rampa
ahingel
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finally i got it moving too 😁😁😁
on the script i just cut off some spaces and finally it worked BigGrin
thank you guys for your help ❤❤❤❤❤


import RLPy
file_path = "C:/Users/Achil/Desktop/ocean.abc"
object = RLPy.RScene.FindObject(RLPy.EObjectType_Prop,"Plane")
RLPy.RFileIO.LoadAlembicFile(object,file_path, RLPy.ECoordinateAxis_Y)https://forum.reallusion.com/uploads/images/fb1a4d46-ea2e-4e3e-8ea7-00d7.jpg
4u2ges
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Edited
4 Years Ago by 4u2ges
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Just to be even more clear:






4u2ges
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finally i got it moving too 😁😁😁


Good! Smile




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Just a word of advise for those making oceans. Make a loop sim. Here is how to easily make an *extendable* sim with 2 ocean modifiers:










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