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04 - Optimize Motions for Difference Generation Characters (Pose Offset)

Posted By Miranda (RL) 4 Years Ago
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04 - Optimize Motions for Difference Generation Characters (Pose...

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Miranda (RL)
Miranda (RL)
Posted 4 Years Ago
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When the proportion of a character is dramatic due to the extreme morphing, apply motions can have penetration issues for the body and the limbs. You can then use the Pose Offset feature to avoid this kind of problems. This feature also benefits when applying motions made with old generation character to CC3 Base+ characters.

Inside the Attribute > Modify > Pose Offset panel, there are various presets available.
*The Pose Offset utility was originally only available in CC, now it is also available for use in iClone.
https://forum.reallusion.com/uploads/images/bf456a35-fa1f-4c4a-8c5e-ecfb.jpg


For detailed settings, please refer to Online Manual

There are some examples for reference.

Example: Slacker
Slacker character left (No Pose Offset) vs right (With Pose Offset)
Slacker on the right side does not experience mesh penetration with the oversized hands.


Example: Essential Morph Pack Fat Character
Left (No Pose Offset) vs right (With Pose Offset)
Fat character on the right side has the shoulders raised which does not cause the hands to penetrate the body.


Example: CC3 Base+ Male Character
Left (No Pose Offset) vs right (With Pose Offset)
Shoulders of the character to the right are lower.


Example: CC3 Base+ Female Character
Left (No Pose Offset) vs right (With Pose Offset)
Shoulders of the character to the right are lower.


Example: CC3 Base+ Heavy Character
Left (No Pose Offset) vs right (With Pose Offset)
Shoulders of the character to the right are raised.


Edited
4 Years Ago by Miranda (RL)



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