I would like to know if there is a way to export a character with a simplified version of the skeleton as it was done in Mixamo.
The problem is that Clipstudio doesn't understand that there can be two bones in the arm, for this program a skeleton should be (like the part on the left) and not like Reallusion's Character Creator (on the right).
The result is that when you want to work with this skeleton the result is awful.
Saven from some tide of removing the "duplicate" bones? (I've already tried to remove them in 3D Maya and it's not a good solution.
Thank you for your time in advance.
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