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Facial morphs in CC3 not exporting to FBX

Posted By DigiBen 4 Years Ago
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DigiBen
DigiBen
Posted 4 Years Ago
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Hello, I'm trying to export my character into Unity from CC3 and it's coming in with bug eyes and not what I set as the facial expression in CC3 (left side of image below). See below where I changed his face to Angry in the Facial expressions option of CC3 (right side) and none of that is represented in the FBX when I load it into Unity (Auto Setup) or in 3D Exchange or Blender.  However, when I export out to Blender as an Obj it does show the angry face in the model baked. How do I get the facial movements to work in FBX? I also tried a Face Puppet test in iClone7 and the animation viewed in 3D Exchange doesn't move the mouth or show any blinking--what am I doing wrong to get these morphs in FBX? Also, if anyone has any recommendations to get Image Based Lighting (IBL) in Unity like you see it in CC3 that would be awesome!

DigiBen
DigiBen
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I found the answer from this youtube video, you have to bake the facial morph as a custom morph slider and then bake that:

https://www.youtube.com/watch?v=nZXQs2TVDE4

And I figured out how to get facial morphs exported out to FBX is that I have to export out the MotionPlus file by selecting the Body in the Scene view and selecting the area of the animation on the Collect Clip in the timeline. 

https://www.youtube.com/watch?v=6lvs0CF5F7E
https://www.youtube.com/watch?v=nfCbkkmMDqY

These show doing it to 3D Xchange, but you don't need it, just choose the Add to Library option and add it as a custom motion file when exporting it out from CC3 Pipeline.   



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