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Message
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rosuckmedia
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rosuckmedia
Posted 4 Years Ago
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Group: Forum Members
Last Active: Yesterday
Posts: 3.1K,
Visits: 4.7K
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Hi Eric, Thank you for this tutorial update Best regards rosuckmedia
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kungphu
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kungphu
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 997,
Visits: 7.1K
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Very interesting! I do mostly 48Hr films so I don’t think I can export fbx. If I have 4/5 character in a scene and 18 scenes I’ll never make the deadline. I guess there’s no other workaround.
My "NEWEST" Latest Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 5.5K,
Visits: 13.8K
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make 72H movies , 24h for importing long animation files ;-) But Unreal is working on Animation streaming . So no more long waiting for animation imports but maybe long waiting for this feature
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kungphu
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kungphu
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 997,
Visits: 7.1K
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Ha! I wish. The deadlines are strict for these competitions. Been on a recent bad steak, usually we win soemthing but I’m almost certain we got shut out of awards this go round! I’ll find out tonight.
My "NEWEST" Latest Movie Made With Amaaaazing iClone
—> High Noon”ish” in Narrow Valley<—
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Power Ten Productions
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Power Ten Productions
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 91,
Visits: 300
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Further want to note that in the updated tutorial "Reduce Keys" is not checked either. This with the Fixed Frame Rate not being checked are different then the tutorial on YouTube. Was still having some issues and say this in Eric's video that fixed everything.
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cinemyscope
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cinemyscope
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 239,
Visits: 608
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Hi Eric, I tried your suggestion but my issue isn't lip sync my issue is compositing. Reallusion spent a lot of effort to create beautiful looking skin shaders and CC characters are looking great. Unfortunately when sending them with Live Link to UE they loose some of this greatness. Even with an HQ setting. At the same time I dislike the way iClone renders DoF and UE is also more suited for building environments. The logical solution to me is to composite iC faces with UE renders but for that I do need the two renders to be frame accurate. Any fix for this would be greatly appreciated! The image shows the drift. Note Fixed frame was off, so there is no difference in frames in the timeline but there is still slippage inside the render when there is motion.
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animagic
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animagic
Posted 4 Years Ago
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Group: Forum Members
Last Active: 6 minutes ago
Posts: 15.6K,
Visits: 30.3K
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Disclaimer: I am no Unreal expert... However, what I'm wondering is if there is a difference in interpolation between Unreal and iClone to generate 24 fps. iClone's internal fps is 60 and I don't know how it gets to 24, but some sort of compromise is necessary because you can't divide 60 by an integer to get at 24. Unreal may use a different method from iClone, hence the drift.
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 5.5K,
Visits: 13.8K
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Did you record your animation in UE4 ? You will never find the right start to record because you do it by hand , mostly it is a bit later. You have to sync the right starting point in AE/Premiere or what every you are using. And what animagic said is right too , use 60/30fps for both renders. Or do your animations have different speed in IC and UE4? When fixed frames is off they should have the same speed.
Edited
4 Years Ago by
Bassline303
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nealtucker
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nealtucker
Posted 4 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 209,
Visits: 1.3K
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I'm a bit confused having followed some videos. I have been testing the take recorder for recording the animation, So...should we have fixed fraim Un-ticked for now? N.
--------------------------------------------------------------------------------------------------------------------------------------- View my latest Iclone project THEY ARE HERE Renegades versus the overlords
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Bassline303
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Bassline303
Posted 4 Years Ago
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Group: Forum Members
Last Active: 3 hours ago
Posts: 5.5K,
Visits: 13.8K
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Yeah , it is confusing , but what is easy in UE4? - Use "fixed frames" for animation like walks or runs or dancing , so you get no feet sliding. - Untick "fixed frames" for accurate sync , like for speech or singing. (sitting newsreader, standing conversation)
If you have a talking Character running up that hill , I would prefer Animation FBX import ;-)
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