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In game Character Creation EULA Question

Posted By HumbleJ 4 Years Ago
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HumbleJ
HumbleJ
Posted 4 Years Ago
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So I just purchased a CC3 Pipeline and iClone 7 package and was going to use this software to help me build my game however I ran into this little tidbit in the EULA after I purchased it. 

10. The unique topology of characters generated by Character Creator is Reallusion's property. You may not do the following applications unless getting explicit permission from Reallusion:

. Repurpose them into any other 3D formats, distribute them, or sell them in any third party marketplaces or applications.

. Use the characters or their morph assets to build up another character generation system in games or interactive services.

Now forgive me for having questionable reading comprehension skills but I need to make sure I'm understanding this correctly. 

I cant use any characters I make using this software in my own in game character generator?

Because I was planning on having one similar to Skyrim or Fallout 4, where players could customize their own character. A feature that is pretty common in games today. 

Peter (RL)
Peter (RL)
Posted 4 Years Ago
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Hi...

Please take a look at the page below and in particular the section entitled "Mass Distribution Rights for Exported 3D Content". This explains the need for a FREE mass distribution license if you wish to create a game or application using Reallusion content. There is also a contact email where you can provide details of your planned project for us to evaluate.

https://www.reallusion.com/ContentStore/Royalty_Free/index.html

So if you let us know more details about the character creation system you have planned for your game, we will then be able to evaluate and give the relevant permission and license if approved. Smile


                                                                

Peter
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www.reallusion.com


adamwilliamwork
adamwilliamwork
Posted 3 Years Ago
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Just to be clear, if somebody wants to use any of your software or assets to make a videogame, purchasing the export license isn't enough. They need to write to you for special permission and you get to evaluate whether you grant that permission or not? 

So if a dev team spent years making a game with your tools and wanted to release it, you could just say no? 

What if their publisher agreement means they can't share details of their games with third parties until release? 





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