Thank guys !!!..
A little history.
This project pre-dates my use of both iclone & Daz studio /Genesis and was originally an over ambitious effort with poser 6 and a plugin for Maxon Cinema4D that imported native poser formats on a Mac too old to run Daz studio( OGL)
Originally Edited in Apple Imovie with only two available tracks(one for audio one for video)
I actually abandoned the project, for a year, after the first ten completed minutes.
When I Migrated to windows 7& iclone 5.5 pipeline
I gained access to the Daz genesis models and switched to a .obj /MDD pipeline to render in C4D.
I also had an epiphany in the area of 3D modeling &content creation and cut my dependency on Daz store content around that time as well.😁
Although "Galactus" himself remained as a legacy poser model("Freak3") But I later remodeld his armor
( with my new skills) as the freebie armor set I started with, became impractical for the latter parts of the film.
I eventually upgraded to Iclone 6.5 where I remain today
You will see an obvious improvement in the Character quality after about 11 minutes.
I Did all of the voice acting with the help of
"morph vox pro "on windows and "Ghost reader" on the old mac, for the computer generated voices such as the P.A. Announcers .
I
used the excellent vocal tool of Davinci Resolve 16 to Salvage the bad apple Imove audio as best I could.
(it is what it is,as they say)😔
@ toystorylab: this took movie took SIX years to raytrace in an 11 year old version of C4D
Averaging 13 minutes per year.🤕
The good news is that it is over (Finally)😆
and I have a new AMD win 10, machine and have dumped C4D for Blender 2.8x realtime EEVEE engine for both content creation and rendering
Here is a sneek peak at my next project using custom Iclone Avatar I modeled in Blender rigged in Daz exported from Iclone as Alembic back to Blender
Cheers