You are not going to get far with old Traditional shader for glass (which basically creates a static, fake reflection) and plastic shader for the the body.
All you need is to switch material to PBR, and set Metallic to white and predominantly black for Roughness.
Set opacity for car body to 99% and turn the reflection ON for both Glass and Body material (set value for Reflection experimentally).
But that is just half of the deal.
To get the most out of reflection/gloss and get the "juicy/wet" look, you need to have something to reflect in the first place.
An appropriate light scheme and right IBL for reflection is the key here. Cannot advise more at it depends on the specific project.
Here is an example: