uvz (3/10/2020)
wildstar (3/9/2020)
uvz (3/9/2020)
What else is on the cards besides the one already mentioned for 2021.
Some suggestions for the 2021
1. Event Based Particle Fx Engine where Particles can move from one event to another and be subjected to new conditions.
2. After Effects type Compositing with Layers and Adjustment Layers, Color Correction Limited Specific unlike the overall as with LUT.
3. Motion Tracking for outside footage and Camera import.
4. Particle Fx Import from 3rd party 3d applications along with Camera import
5. Blender integration for Sculpting and a similar to ZBrush GOZ pipeline for Blender
6. Event Driven Physics and Particle engine
7. Modelling Sculpting Tools without the need for ZBrush
1 - event based particles you cant find it on realtime game engines. now in unity with HDRP and new Vfxgraph node you can do that but is really new and in preview. you can use event particles from your 3d software content creation and bake it for any game engine. i bake particle flow from max to iclone if in some case popcornfx cant do what i want. you dont konw that ? lol
2 - lol
3 - you can do motion tracking in after effects and export the camera to iclone in fbx . you dont know that ? lol
4 - you can bake particles from any 3d software to iclone and can import cameras too.
5 - i dont use any integration for mudbox, and i really dont want it . really you want a bridge for blender? lol
6 - the big guys game engines are starting to make tests and previews with complex particle fx and its all in preview and not production ready , and you really need reallusion do it with iclone ? lol
7 iclone with modeling tools ?? but its a animation software lol?
With Stuck in a maze of lol that I do not know which one to address first
7. iClone has a GoZ pipeline so why not a Blender one.
6. I am not a Game Developer so Unreal and Unity are not my domain to comment on
5. There is a GoZ iClone pipeline but I can neither afford ZBrush or Mudboz. My software of choice is Blender Besides Reallusion 3D products.
4. I know about importing Camera but I have no clue to importing Particles into iClone. - Do you know of a tutorial that shows how to. Please share the tutorial.
3. I don't have After Effects. My Compositor of choice is Blender. I quoted After Effects because it is easier to relate to its features.
2. Then again Adding Layers and Masks should not be a mammoth task to implement. These are just color adjustment on certain areas so I think it should be doable. Also is it possible to bring in a camera track from Blender. Could you find a tutorial if possible.
1.. I have seen PopcornFX 2 which is event driven. I have seen 3ds max's Event Driven Particle systems so I seek one within iClone (Not for Game Engines). Also PopcornFX Version 2 is an event driven particle system for Unity since more than a year.
So please share
1. Particle Camera into iClone
2. 3D Tracking with Camera into iClone with Blender if possible
Many Thanks
7 - a bridge for zbrush is good , when i talk this is not so important is cause i use mudbox to create content and sculpt cc3 bases on mudbox without any bridge so you can do the same with blender. so its not a critical needed feature.
6 - i talk about game engines cause event based particles its not a natural/normal thing in game engines and talk about the big ones.
unity and unreal dont have event based particles. ( already have but in preview not ready for comercial use ) and you asking to reallusion put it in iclone when popcornfx already is a powerfull weapon to create particles. and you always can bake your particles from 3dmax/c4d/blender . i bake particle flow particles into iclone using a script i am max user so i cant help you with blender ( i hate blender )
4 - already answered on 6
3 i say lol cause , comunity know this is not priority to reallusion put a composer/edit inside iclone . they already have much problems to solve.
2 - like i said you can bake particle flow(3dmax ) to import in iclone as fbx animation . like you can do for any game engine. just search on internet for bake particles to game engines like unity or unreal.
1 i already made some tests exporting tracked cameras as fbx cameras to iclone but i dont have much sucess . the objects looks sliding
i believe will be something about the fact iclone works internal as 60 fps . when all cameras work as 29.97 /30fps .but you can do that easy just track your camera and export it as fbx camera and import in iclone. i made it using after effects and a script called fbx exporter.
peace
Edited
4 Years Ago by
wildstar