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Eric C (RL)
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Eric C (RL)
Posted 6 Years Ago
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Group: Administrators
Last Active: Last Month
Posts: 552,
Visits: 6.0K
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Hello all, We have mistaken the dates for the facial hair system, which should be ready with iClone 7.9 :)Apologize again and thank you all for the amazing support at forum!
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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thx for amazing features. i am happy reallusion will wait a little more for RTX. with this new updates iclone will be the most complete realtime engine around.
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oisilener1982
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oisilener1982
Posted 6 Years Ago
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Group: Forum Members
Last Active: 4 Years Ago
Posts: 190,
Visits: 1.4K
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animagic (3/9/2020)
oisilener1982 (3/9/2020) When can we have a more realistic render engine in iClone? I've seen the demo reel for iClone and it is disappointing in terms of quality. I know iClone is fast and easy to use so please improve the render qualityWhatever RL offers, it's never enough... :doze: iClone currently does not have anything that comes even close to Redshift/Vray/Arnold. I just wish for iCLone to have a decent renderer someday. I appreciate iClone for being the most user friendly 3D software. It is easy to use and fun but there is something lacking in the quality of the output. The Demo reels are fine if I am writing this 5 years ago. Im just a super beginner and I'm still learning iClone, 3DS Max (for tyFlow and Phoenix FD) and Cinema 4d. I really like everything about iClone except for the renderer.
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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many ppl , like to say " this is unrealistic " "this looks gamish " but if you ask what makes a render looks good. he dont know why or how or what need. just gonna say. "use iray. use octane use redshift this renders are realistic " its not productive. its useless. what make a work looks good is the artist not the tool. you can use mainstream tools and be a mediocre artist. and make mediocre artwork.
about the videos showcases, reallusion dont want to make a good render they just want to show the new resources , the work to make it looks good or "realistic" its about the artist.
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uvz
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 36,
Visits: 529
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What else is on the cards besides the one already mentioned for 2021. Some suggestions for the 2021 1. Event Based Particle Fx Engine where Particles can move from one event to another and be subjected to new conditions. 2. After Effects type Compositing with Layers and Adjustment Layers, Color Correction Limited Specific unlike the overall as with LUT. 3. Motion Tracking for outside footage and Camera import. 4. Particle Fx Import from 3rd party 3d applications along with Camera import 5. Blender integration for Sculpting and a similar to ZBrush GOZ pipeline for Blender 6. Event Driven Physics and Particle engine 7. Modelling Sculpting Tools without the need for ZBrush 8. Render Layers 9. Render Layers Like RPF / RLA
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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uvz (3/9/2020) What else is on the cards besides the one already mentioned for 2021. Some suggestions for the 2021 1. Event Based Particle Fx Engine where Particles can move from one event to another and be subjected to new conditions. 2. After Effects type Compositing with Layers and Adjustment Layers, Color Correction Limited Specific unlike the overall as with LUT. 3. Motion Tracking for outside footage and Camera import. 4. Particle Fx Import from 3rd party 3d applications along with Camera import 5. Blender integration for Sculpting and a similar to ZBrush GOZ pipeline for Blender 6. Event Driven Physics and Particle engine 7. Modelling Sculpting Tools without the need for ZBrush
1 - event based particles you cant find it on realtime game engines. now in unity with HDRP and new Vfxgraph node you can do that but is really new and in preview. you can use event particles from your 3d software content creation and bake it for any game engine. i bake particle flow from max to iclone if in some case popcornfx cant do what i want. you dont konw that ? lol 2 - lol 3 - you can do motion tracking in after effects and export the camera to iclone in fbx . you dont know that ? lol 4 - you can bake particles from any 3d software to iclone and can import cameras too. 5 - i dont use any integration for mudbox, and i really dont want it . really you want a bridge for blender? lol 6 - the big guys game engines are starting to make tests and previews with complex particle fx and its all in preview and not production ready , and you really need reallusion do it with iclone ? lol 7 iclone with modeling tools ?? but its a animation software lol?
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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but you touch in one point reallusion need to consider
render layers. the output render with effects still problematic. the actual supersampling /fullscreen render and effects are a big mess. and need to be corrected. now iclone gonna have more effects need a big eye to correct all this mess in render output part. and for many studios. render layers are important. but with render layers iclone must render in exr 16 or 32 bits color output. HBAO+ is good. but is not enough. VXAO is a lot better and for "PRO" quality in realtime iclone must consider render separated layers for, depth, AO ( with a better ao ) and all render pass you can find on a "pro" render. unity and unreal already offer it. and its a important thing reallusion must consider to get attention from the big guys studios .
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planetstardragon
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planetstardragon
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 11.5K,
Visits: 46.0K
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a bridge to blender might be a good thing, blender does get to use Octane Render Free for indies / hobbyists. but for Reallusion to gain the marmoset and keyshot audience, they should be something Native'ish as well. search artstation for marmoset and keyshot users, Reallusion wants that audience. and they will have it after they add high poly, and a quality render engine alternative - dont replace what we have, just an alternate choice, the same way we choose a physics engine. use cycles - https://www.cycles-renderer.org/ or https://luxcorerender.org/ then run an instance of it on Amazon and sell render farm time.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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planetstardragon (3/9/2020)
a bridge to blender might be a good thing, blender does get to use Octane Render Free for indies / hobbyists. but for Reallusion to gain the marmoset and keyshot audience, they should be something Native'ish as well. search artstation for marmoset and keyshot users, Reallusion wants that audience. and they will have it after they add high poly, and a quality render engine alternative - dont replace what we have, just an alternate choice, the same way we choose a physics engine. use cycles - https://www.cycles-renderer.org/ or https://luxcorerender.org/ then run an instance of it on Amazon and sell render farm time. for reallusion get marmoset audience. they dont want to do nothing more. actualy toolbag and iclone are equal in resources. toolbag have screenspace reflections but the AO system is bad with lack of control. and is very easy get flicker on renders. on iclone you have a better vxgi system than toolbag. almost flicker free renders . more ao control with HBAO+ now iclone have a better and more complete material system and a good solved shadow system. its not about the render features is about the comunity work
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wildstar
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wildstar
Posted 6 Years Ago
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Group: Forum Members
Last Active: Last Year
Posts: 1.2K,
Visits: 5.1K
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i really can deal with actual HBAO+ from iclone, for some time already i save my projects per cameras so i can get individual controls per camera for HBAO+ settings. but is not good enough . actualy unity in hdrp use screen space AO , like unreal. do and you can see a lot of scripts doing a great job for AO in unity. i believe will be a problem put a screenspace AO system on actual iclone with VXGI so i believe will be more easy to the team to put VXAO to work like was the promisse when iclone 7 was released. this is one of the best rasterized AO i ever see
but iclone HBAO+ is almost good like this. if you undestand the limitations and avoid that.
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