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Helmet Looks Different in Unreal

Posted By danmiller 5 Months Ago
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danmiller
danmiller
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I'm using Live Link and a CC3 character with EMS pilot clothing. It looks good in iClone 7 but not quite the same in Unreal. Any idea what causes the helmet to look different?

https://forum.reallusion.com/uploads/images/64369ff8-faaf-46c2-812c-7782.jpg

https://forum.reallusion.com/uploads/images/d6aa2987-d6cc-4f3b-b06e-2e65.jpg
animagic
animagic
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I am not at all an expert, but it looks like the helmet in Unreal lacks smoothing. Is there a smoothing shader of sorts in Unreal?


https://forum.reallusion.com/uploads/images/1a09220f-ab50-42ac-ad1a-33ec.pnghttps://forum.reallusion.com/Uploads/Images/d14339d0-cd32-4b35-88f9-40a0.png


danmiller
danmiller
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I don't know but I will look into that, thanks. I just started using Unreal a couple days ago so very unfamiliar with it.
Bassline303
Bassline303
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Yes , smoothing in UE4 is called Tessellation.

https://forum.reallusion.com/uploads/images/b345e252-5c15-437a-aebf-113c.jpg
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5 Months Ago by Bassline303
danmiller
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Yes , smoothing in UE4 is called Tessellation.



Thank you, I appreciate the help.





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