I have a set of character for UE4 brought from a UE4 artist Quang Phan his setup suits me and is great for character that need to change clothing.
What I cant do is make a character in CC3 get it setup and import them to UE4 selecting the Quang Phan UE4 skeleton to that ALL my character can
use the same game mod and contoller/animation setups. if Reallusion wanted to test this they could bankrupt the company by buying Quang's $17 US
Human Base which has a Male and Female character. shadley the issue is in the bone configuration and naming. a utility that could read a UE4 skeleton
and build the characters skeletons to match would be a God sent then at export we would not get all the missmatch or missing bone errors and we could use
any ready made physic's assets rather than have to reinvent the wheel for every character.
Oh and not to mention the expance to the character head and body features we would have for both assets. Build different builds with different facial features
become part of the Quang family of character using RL clothing and character design
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