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Couple of bugs

Posted By michaelVL 4 Years Ago
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michaelVL
michaelVL
Posted 4 Years Ago
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First bug: The export option "Unreal Engine 4 Bone Axis' is causing the face to be messed up in blender. This does not happen when imported to maya.


https://forum.reallusion.com/uploads/images/d866ff2b-003c-4979-8c93-0ed8.png

Second: There is a single vertex that is out of place on the CC3_DH_Male_Body morph which I noticed while rigging this character. Located on both hands.

https://forum.reallusion.com/uploads/images/6cf71945-1982-4e24-9a37-f624.png










Peter (RL)
Peter (RL)
Posted 4 Years Ago
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Thank you for the feedback. This has been passed to the Character Creator team.

Please do remember to also post any issues you find in the Feedback Tracker. The tracker is monitored directly by the relevant departmental teams and you may get feedback from the team there if applicable.

To use the Feedback Tracker, please click the link below.

Thank you.


                                                                

Peter
Forum Administrator

www.reallusion.com


Peter (RL)
Peter (RL)
Posted 4 Years Ago
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UPDATE: Just to add from the CC team, for the first issue, you should try using the Blender preset if you plan to work in Blender. The actual  issue appears to be happening on the Blender side rather than on CC side. For the second issue we will investigate this and try to fix as soon as possible if applicable. Thanks again for your feedback.

                                                                

Peter
Forum Administrator

www.reallusion.com





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