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Iclone 7 Export to FBX is broken - cannot get mocap character to Unity

Posted By ian71hudson 4 Years Ago
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Iclone 7 Export to FBX is broken - cannot get mocap character to...

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ian71hudson
ian71hudson
Posted 4 Years Ago
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Hello,

I created a character in cc3 which I sent to IClone 7. I Used my Xbox Kinect to add some mocap animation.
The issue I face is that I cannot export the character and animation back out of I clone 7 so that I can import it into Unity.
If I use the export function from the file dropdown I am told

' You have -1 days remaining on this trail period... … …. …. 
You have -1 exports remaining... 
Animation exceed 20 seconds with be truncated'

If I open 3dxexchange and use IClone 7 to send the character to it. It gets the character in a T-pose but with no animation that I can see, the playback bit at the bottom is disabled.
So I guess it exported the character but left the animation behind. 

Additionally if I export the character from 3dxexchange there is not texture directory created so the asset/character is grey in color after import into Unity.

I have the 3dexchange auto setup installed in my unity project.

I am using trials for all the software but I am coming close to having zero tries left to get a mocap character into Unity. Do I need different versions (pro)  to get to where I want to get

Any help would be much appreciated.

Ian



Peter (RL)
Peter (RL)
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Hi Ian

If you are using trial versions I assume you also have the trial of Character Creator 3 Pipeline. This is the best way to export characters to Unity and doesn't require 3DXchange 7 Pipeline. With CC3 you just load the saved iClone 7 motion files on the FBX Export panel and choose the Unity preset. If you need tutorials the link below should help find plenty of help.

https://www.youtube.com/results?search_query=Character+Creator+3+unity


                                                                

Peter
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www.reallusion.com


ian71hudson
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Hi Peter,

Thanks for the info, that's great if I don't need 3dexchange7

How do I save out the mocap motion data out of IClone 7 without it being a fbx export.
Is it a process different to the exporting of fbx as that's where I see the 'trial expired -1 , exports -1 error' currently.

Kind regards,
Ian
Peter (RL)
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If you just want to save a single motion clip, then all you need to do in iClone 7 is right click it on the Timeline and choose 'Save'. This will then save the motion clip in the .rlMotion format which can be loaded into Character Creator 3 Pipeline when exporting your character. However if you want to gather several motion clips and keys into one file you can use 'Collect Clip'. This is explained below.

https://manual.reallusion.com/iClone_7/ENU/Pro/Default.htm#iClone_7/Pro_7.4/09_Animation_Timeline_Editing/Collect_Clip_Track.htm

Please Note: When using 'Collect Clip' choose Motion for body animation only and MotionPlus for body and facial animation.


                                                                

Peter
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www.reallusion.com





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