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Unreal Setup set RL_Standard as parrent when Skeleton specified

Posted By apesobaka 4 Years Ago
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Unreal Setup set RL_Standard as parrent when Skeleton specified

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apesobaka
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apesobaka
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I test it inside ue4.24 but using ue4.23 I had same problem.
apesobaka
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And it look this way when i import and skeleton selected. Say if it's work this way just for me.
unit23
unit23
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[quote]apesobaka (2/7/2020)
And it look this way when i import and skeleton selected. Say if it's work this way just for me.[/quote]
Hi, it's unclear what the problem is, did you try to assign your own skeleton? 


 
apesobaka
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unit23 (2/7/2020)
[quote]apesobaka (2/7/2020)
And it look this way when i import and skeleton selected. Say if it's work this way just for me.[/quote]
Hi, it's unclear what the problem is, did you try to assign your own skeleton? 


No, during import I assign skeleton of other CC character.
It works properly for using of the same animations by characters with really different proportions. But it cause problems: imported character materials(HQ shader) instanced to RL_Standard material.
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4 Years Ago by apesobaka
unit23
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apesobaka (2/7/2020)
[quote]unit23 (2/7/2020)
[quote]apesobaka (2/7/2020)
But it cause problems: imported character materials(HQ shader) instanced to RL_Standard material.

You have copied the 'CC_Shaders' folder into your content folder, explained here https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/02_for_Unreal/Installing_CC_Auto_Setup_to_Unreal_v4.htm

 
apesobaka
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unit23 (2/7/2020)
apesobaka (2/7/2020)
[quote]unit23 (2/7/2020)
[quote]apesobaka (2/7/2020)
But it cause problems: imported character materials(HQ shader) instanced to RL_Standard material.

You have copied the 'CC_Shaders' folder into your content folder, explained here https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/02_for_Unreal/Installing_CC_Auto_Setup_to_Unreal_v4.htm

Yes, I copied Content and Plugin folders, if I understand you. When skeleton don't assigned, Character get proper materials.
apesobaka
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I posted same twice, so here will be results from other pc. ue4.23.
I also tried to import in the other folder and choose existed skeleton and other configurations. It was caused by do skeleton was choosen during import.
I didn't try to change skeleton after import.

Edited
4 Years Ago by apesobaka
mars007007
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I have the same problem.
First import with new skeleton has HQ skin,
second import with existing skeleton has standard skin.

Miranda (RL)
Miranda (RL)
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Thanks Chris!

Hi apesobaka and mars007007,

Thanks for reporting. The issue was just verified by our Dev Team. 
apesobaka, can you help to submit this issue to the Feedback Tracker? Thanks!


Miranda
Edited
4 Years Ago by Miranda (RL)



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