Author
|
Message
|
apesobaka
|
apesobaka
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 84
|
I test it inside ue4.24 but using ue4.23 I had same problem.
|
|
|
apesobaka
|
apesobaka
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 84
|
And it look this way when i import and skeleton selected. Say if it's work this way just for me.
|
|
|
unit23
|
unit23
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
|
[quote]apesobaka (2/7/2020) And it look this way when i import and skeleton selected. Say if it's work this way just for me.[/quote] Hi, it's unclear what the problem is, did you try to assign your own skeleton?
|
|
|
apesobaka
|
apesobaka
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 84
|
unit23 (2/7/2020) [quote]apesobaka (2/7/2020) And it look this way when i import and skeleton selected. Say if it's work this way just for me.[/quote] Hi, it's unclear what the problem is, did you try to assign your own skeleton? No, during import I assign skeleton of other CC character. It works properly for using of the same animations by characters with really different proportions. But it cause problems: imported character materials(HQ shader) instanced to RL_Standard material.
Edited
4 Years Ago by
apesobaka
|
|
|
unit23
|
unit23
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 2 Years Ago
Posts: 115,
Visits: 380
|
apesobaka (2/7/2020) [quote]unit23 (2/7/2020) [quote]apesobaka (2/7/2020) But it cause problems: imported character materials(HQ shader) instanced to RL_Standard material.
You have copied the 'CC_Shaders' folder into your content folder, explained here https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/02_for_Unreal/Installing_CC_Auto_Setup_to_Unreal_v4.htm
|
|
|
apesobaka
|
apesobaka
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 84
|
Yes, I copied Content and Plugin folders, if I understand you. When skeleton don't assigned, Character get proper materials.
|
|
|
apesobaka
|
apesobaka
Posted 4 Years Ago
|
Group: Forum Members
Last Active: 4 Years Ago
Posts: 5,
Visits: 84
|
I posted same twice, so here will be results from other pc. ue4.23. I also tried to import in the other folder and choose existed skeleton and other configurations. It was caused by do skeleton was choosen during import. I didn't try to change skeleton after import.
Edited
4 Years Ago by
apesobaka
|
|
|
mars007007
|
mars007007
Posted 4 Years Ago
|
Group: Forum Members
Last Active: Last Year
Posts: 2,
Visits: 704
|
I have the same problem. First import with new skeleton has HQ skin, second import with existing skeleton has standard skin.
|
|
|
Miranda (RL)
|
Miranda (RL)
Posted 4 Years Ago
|
Group: Administrators
Last Active: 2 Years Ago
Posts: 1.8K,
Visits: 11.2K
|
Thanks Chris!
Hi apesobaka and mars007007,
Thanks for reporting. The issue was just verified by our Dev Team.
Miranda
Edited
4 Years Ago by
Miranda (RL)
|
|
|